Level 2
Basic Information | |
---|---|
School | Conjuration |
Classes | Druid, Ranger |
Ritual? | No |
Duration | Concentration, up to 1 hour |
Components | V, S, M (a feather, a tuft of fur, and a fish tail insided a gilded acorn worth at least 200 gp) |
Cast Time | 1 Action |
Range | 90 feet |
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water.
The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Small Beast
Armor Class: 11 + spell level (natural armor)
Hit Points: 30 + 5 for each spell level above 2nd
Speed: 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (−3) |
Senses: darkvision 60 ft., passive Perception 12
Languages: understands the languages you speak
Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Small Beast
Armor Class: 11 + spell level (natural armor)
Hit Points: 20 + 5 for each spell level above 2nd
Speed: 30 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (−3) |
Senses: darkvision 60 ft., passive Perception 12
Languages: understands the languages you speak
Flyby. The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Small Beast
Armor Class: 11 + spell level (natural armor)
Hit Points: 30 + 5 for each spell level above 2nd
Speed: 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (−3) |
Senses: darkvision 60 ft., passive Perception 12
Languages: understands the languages you speak
Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing. The beast can only breathe underwater.
Actions
When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears in the stat block.